Gamification in Sustainability Award

We are looking for award entries that have applied gamification to improve sustainability. Successful entries will be able to show real and tangible positive outcomes for sustainability and the environment. Entries can be for digital and/or analogue projects. Entrants can be individuals, teams or organisations from anywhere in the world.


Creative Bloom Sponsor the Sustainability Award

Creative Bloom are a digital marketing agency based in Brighton, England specialising in the sustainability sector.

The Winner of the Gamification in Sustainability Award

Key Dates

25th July 2019

25th September 2019

Coming Soon...

Judging Criteria



The winner of the Sustainable Gamification Award will have used and applied gamification into a system to help with environmental problems or issues. Entrants will be able to detail their approach to gamification and show how and why they chose the gamification elements that were used.

The winning project will be an exemplar of good gamification design.



Has your project worked?

We will be looking for a  proven positive impact on the environment. We will also be looking at the effectiveness of the project for the amount of effort and money put into the project (Return on Investment). 

The winning project will be an inspiration to others to apply gamification for sustainability. 



Is your project novel and inventive?

We will be looking for playful designs with creative choices and implementations of game elements. We will also be looking at how the game elements  are themed within the project and how immersive the design or narrative is.

The winning project will be striking and attract lots of attention.

Entry Requirements

For more information on the entry requirements and instructions on what you need to enter The Gamification Awards Gamification in Sustainability Award please read through the FAQ page.


Stu Davies

Creative Bloom

Stu is the Head of the ethical Digital marketing Agency Creative Bloom, the sponsor for this award and also a representative of Surfers Against Sewage in the fight for cleaner oceans.

Ercan Altug Yilmaz

Ercan Altug Yilmaz

Author, Speaker and Lecturer

Altuğ is the Turkish Pioneer of Gamification for Turkey. He is also a member of Gamfed and represents Gamfed Turkey with Gamification Meetup.


Dr David Greenfield


David is the Managing Director of SOENECS, the independent environmental research and innovation practice he set up in 2014 following 15 years in leadership roles in local and regional government.

Claire Potter Judge

Claire Potter

Claire Potter Design

Claire teaches ‘The Role of Design in the Circular Economy’ on the BSc Product Design degree at the University of Sussex and links her marine circular economy and plastic research specialism with her volunteer work, as a Regional Rep for Surfers Against Sewage. She also loves her bamboo toothbrush.

Elena Bakhanova

Elena Bakhanova


Elena is an early career researcher at the PERSWADE Center of the University of Technology Sydney, Australia. She works on investigating how gamification could assist the process of policy making in sustainability field through better engagement, learning and communication among the stakeholders. 


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