We are looking for award entries that have applied gamification to improve sustainability. Successful entries will be able to show real and tangible positive outcomes for sustainability and the environment. Entries can be for digital and/or analogue projects. Entrants can be individuals, teams or organisations from anywhere in the world.
25th July 2019
25th September 2019
25th October 2019
The winner of the Sustainable Gamification Award will have used and applied gamification into a system to help with environmental problems or issues. Entrants will be able to detail their approach to gamification and show how and why they chose the gamification elements that were used.
The winning project will be an exemplar of good gamification design.
Has your project worked?
We will be looking for a proven positive impact on the environment. We will also be looking at the effectiveness of the project for the amount of effort and money put into the project (Return on Investment).
The winning project will be an inspiration to others to apply gamification for sustainability.
Is your project novel and inventive?
We will be looking for playful designs with creative choices and implementations of game elements. We will also be looking at how the game elements are themed within the project and how immersive the design or narrative is.
The winning project will be striking and attract lots of attention.
Stu is the Head of the ethical Digital marketing Agency Creative Bloom, the sponsor for this award and also a representative of Surfers Against Sewage in the fight for cleaner oceans.
David is the Managing Director of SOENECS, the independent environmental research and innovation practice he set up in 2014 following 15 years in leadership roles in local and regional government.
Claire Potter Design
Claire teaches ‘The Role of Design in the Circular Economy’ on the BSc Product Design degree at the University of Sussex and links her marine circular economy and plastic research specialism with her volunteer work, as a Regional Rep for Surfers Against Sewage. She also loves her bamboo toothbrush.
Elena is an early career researcher at the PERSWADE Center of the University of Technology Sydney, Australia. She works on investigating how gamification could assist the process of policy making in sustainability field through better engagement, learning and communication among the stakeholders.
Last time, we kicked off this award by outlining the 7 categories of awards this year and specifying the submission requirement. Today, it’s time to dive into the details and talk about how you can win.
The Outstanding Gamification Awards: Part 3—The Grand Finale Over the past couple of weeks, we have kick-started the open submission for these Outstanding Gamification Awards.
After approximately 3 weeks of scoring and hard work, my esteem panel of judges have finally chosen the finalists for the Outstanding Gamification Awards 2018 (OGA).