The Gamification in Healthcare award is for individuals or organisations that have used gamification to benefit health. This could be for fitness, exercise, medication management, chronic condition management, physical therapy, rehabilitation, healthy eating, nutrition, condition detection, memory or addiction. This award is not limited to these categories but should be used as an indicator of the types of subjects that can be covered in this award.
Entrants can be individuals, teams or organisations from anywhere in the world.
We are a community of passionate gamification professionals. We use game mechanics in non-game environments to drive positive behaviors like engagement and performance.
24th OCTOBER 2019
TO BE CONFIRMED
The winner of the Gamification in Healthcare Award will have used and applied gamification into a system to help with various healthcare issues. Entrants will be able to detail their approach to gamification and show how and why they chose the gamification elements that were used.
The winning project will be an exemplar of good gamification design.
Has your project worked?
We will be looking for a proven positive impact on users healthcare. We will also be looking at the effectiveness of the project for the amount of effort and money put into the project (Return on Investment).
The winning project will be an inspiration to others to apply gamification to healthcare.
Is your project novel and inventive?
We will be looking for playful designs with creative choices and implementations of game elements. We will also be looking at how the game elements are themed within the project and how immersive the design or narrative is.
The winning project will be striking and attract lots of attention.
Toby works as gamification consultant and founder of GamFed, the Gamification Gurus list and rise.global infinite gamification platform. Gamification clients include PWC, IBM and the United Nations. His latest gamified project is the "Running World Cup" where everyone gets to run for their country.
Top 100 Transformation Leader
Strategic thinker with technical solution-oriented mindset, Mac has extensive experience in Business and IT transformation globally. Recognised as top 100 Transformation Leaders out of 23K strong Accenture’s global digital workforce. Mac is skilled in providing strategic and technology advisory services, executing, spearheading, and delivering cross-functional transformation programmes & managing/improving end-to-end journeys (customers, employees) using advanced techniques like Gamification. Mac has worked with no.1 digital agency (Accenture), top tier-1 consulting firm (Deloitte), top IT vendors with big global companies like Nestle, Deutsche Bank, BP, Tesco, Moet Hennessy, Barclays & Gatwick Airport.
Feel free to connect with Mac here.
Game-Based Learning Expert
Karen Sikkema is a game-based learning expert with over 15 years of experience in designing serious games and gamification. With her creative companies Living Story and Wintertuin Experience BV, she is designing experiences, location based games, adventures for cultural heritage, and game-based learning for teams and businesses. Her aim is to create meaning in the world by connecting people to themselves, to others and to great locations, and thus contribute to creating a sense of belonging, connection and respect for yourself and others. Karen is also a visiting professor at HKU Utrecht University of the Arts (NL) and Politecnico di Milano (IT), teaching on game design, gamification and entrepreneurship in the creative industries.
COO and Co-Founder ORCHA
Tim has spent a number of years within the NHS, leading a number of teams providing technical and business intelligence support to a wide range of NHS clients. Prior to that Tim operated in the commercial sector in a number of senior roles within the technology and business process outsourcing sector, providing support to a wide array of public and private sector clients. Tim has also worked as a Commercial and Technology lawyer with DLA Piper.
Managing Director at Growth Enginerring
Juliette is the Managing Director at Growth Engineering, one of the leading providers of gamified learning software in the world. Because of her primary research through her own products and solutions, Juliette is considered a pioneer and expert in applying gamification and social functionality to online learning. She has an unrivalled passion for learner engagement and her vibrant talks are packed full of stats and case studies proving the truth in what she’s saying.
Dominique is a serial entrepreneur working in gamification since 2001. He founded Globule Bleu, an advertainment agency sold to Publicis, then was CEO of HomeAdvisor France before founding ØPP, a startup studio specialised in gamification.
Awards are a great way to get yourself, your business or your idea noticed. Now, what can be bad about that?
We caught up with EnterAfrica! At The Gamification Awards we love to catch up with our finalists and think its great to see how they plan to develop their platforms in the future and how they hope that becoming a finalist will help them.