Gamification in Education & Learning Award

We are looking for award entries that have used gamification to improve learning and education. This award seeks to recognise excellent use of gamification that has achieved a sustainable, measurable and positive impact for learning.

Entries can be for digital and/or analogue projects. Entrants can be individuals, teams or organisations from anywhere in the world.


Key Dates

24th OCTOBER 2019

13th DECEMBER 2019


Judging Criteria



The winner of the Gamification in Education & Learning Award  will have used and applied gamification into a system to help with education and learning. Entrants will be able to detail their approach to gamification and show how and why they chose the gamification elements that were used.

The winning project will be an exemplar of good gamification design.



Has your project worked?

We will be looking for a  proven positive impact in Education and Learning. We will also be looking at the effectiveness of the project for the amount of effort and money put into the project (Return on Investment). 

The winning project will be an inspiration to others to apply gamification to education and learning platforms.



Is your project novel and inventive?

We will be looking for playful designs with creative choices and implementations of game elements. We will also be looking at how the game elements  are themed within the project and how immersive the design or narrative is.

The winning project will be striking and attract lots of attention.

Entry Requirements

For more information on the entry requirements and instructions on what you need to enter The Gamification Awards Gamification in Education & Learning Award please read through the FAQ page.


Westhill Consulting

Arkadiusz Siechowicz

Founder of Westhill Consulting

Arkadiusz Siechowicz is one the founders of Gamehill - Gamified Learning Platforms. With his team they are winners of Outstanding Gamification Award as well as Best international implementation of Gamified learning solution form London's Learning Technology Awards.

Arek is passionate about the role gamification can play in society, especially in making learning fun. With many corporate clients including Deloitte, Orange, and Santander Bank, he has a good view at the present corporate learning & gamification market.

Dominique Mangiatordi


Dominique is a serial entrepreneur working in gamification since 2001. He founded Globule Bleu, an advertainment agency sold to Publicis, then was CEO of HomeAdvisor France before founding ØPP, a startup studio specialised in gamification. 

ØPP incubates several gamification startups like Peak Me Up (a sales animation app), Seeya (a gamified Tinder for business) and Hunterz (a referral recruitment game) and Business Royale (a micro learning quiz platform). 

He also teaches in Digital Marketing, Engagement Techniques and Gamification at Solvav Business School (Vietnam), EDHEC (Paris) and HEC (Lieqe).

Adam Pusztai

Gamification Designer

Adam is a Hungarian gamification designer at Kollektíva, speaker and author. Besides his beloved educational projects he's a member of Kreatív Kontroll Hub, the leading Hungarian marketing implementation community.

Mac Karlekar

Top 100 Transformation Leader

Strategic thinker with technical solution-oriented mindset, Mac has extensive experience in Business and IT transformation globally. Recognised as top 100 Transformation Leaders out of 23K strong Accenture’s global digital workforce. Mac is skilled in providing strategic and technology advisory services, executing, spearheading, and delivering cross-functional transformation programmes & managing/improving end-to-end journeys (customers, employees) using advanced techniques like Gamification. Mac has worked with no.1 digital agency (Accenture), top tier-1 consulting firm (Deloitte),  top IT vendors with big global companies like Nestle, Deutsche Bank, BP, Tesco, Moet Hennessy, Barclays & Gatwick Airport.

Feel free to connect with Mac here.

Andrzej Marczewski

Gamification Solution Designer

Andrzej Marczewski is a Gamification Solution Designer and Consultant at Motivait as well as author on the subject.

Over the last 8 years in the industry he has become recognised as a world expert in gamification, especially around the topic of gamification mechanics and user types.

Rob Alvarez

Professor Game

Rob is an expert, international speaker and advocate for the use of gamification, especially in education and learning. He is the host of Professor Game podcast and works and teaches at IE Business School, ranked #1 and #2 by the Financial Times (among others) for its Global MBA over the past five years.

At Professor Game he interviews successful practitioners of games, gamification and game thinking that bring the best of their experiences to get ideas, insights and inspiration to make learning experiences meaningful. At IE University he is Associate Director of IE Publishing and High Impact Online Programs, where he leads the publication of paper-based and interactive learning materials as well as the management of the relations with other schools, universities and firms. The materials include tutorials, management simulations, interactive case studies and gamified learning experiences. There he also teaches subjects ranging from Decision Science to Gamification.

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